• Tools of the Trade

    We'll work together to learn how to use various software in Environment Art. Either starting from scratch or advancing further.

    - zBrush
    - 3ds Max
    - Adobe Suite
    - SpeedTree
    - Gaea
    - World Creator
    - Unreal Engine

  • Specific Workflows

    Let's dive deeper into specific workflows, focusing on bespoke areas of Environment Art.
    Examples:

    - Organic Sculpting (Rocks, Plants, Architecture)
    - Creating Materials in Substance Designer
    - Making Smart Materials in Substance Painter
    - Setting up Shaders in Unreal Engine
    - Making Landscapes for Games

  • Fundmanentals and Feedback

    We will tackle the fundamentals of Environment Art and go through any work you are wanting feedback on, and how to approach it. We'll identify areas of improvement, strengths, and techniques.
    Examples:

    - Composition
    - Lighting
    - Modeling
    - Sculpting
    - Design

  • Mentorship: Adventurer Tier

    Exclusive Discord Access

    • 2 Feedback Session/Month: Personalized feedback on any project.
    • Bi-Weekly Group Session (1 Hour): Live Q&A on anything Environment Art.
    • Exclusive Discord Access: Engage with a community of learners.
    • Contribute to Content and Course Ideas: Participate in exclusive content polls.
    Go to Discord 
  • Mentorship: Hero Tier  

    Everything in Adventurer Tier

    • 4 Feedback Sessions/Month: Detailed reviews of any projects.
    • Direct Q&A Access: Ask questions directly anytime.
    • Exclusive Monthly Call: Focused on planning what you want from Kingdom Crafter.
    Go to Discord 
  • Mentorship: Legend Tier

    Everything in Hero Tier

    • Weekly 1-on-1 Sessions: Personalized, deep-dive sessions.
    • Unlimited Feedback: Continuous project reviews.
    • On-Demand Q&A: Priority access for immediate questions.
    • Priority Scheduling: First choice on session times.
    Go to Discord